Born in Buffalo, NY and forever a Bills and Sabres fan.
Went to high school and college in Kentucky and worked in newspaper production as a news clerk, paginator and columnist.
Came out to the beautiful Pacific Northwest in 2002 to study animation at the DigiPen Institute of Technology and have been working as an artist and animator in the video game industry ever since.
I've worked on a wide variety of projects and platforms on development teams of all sizes. I was lead artist and animator on 2D mobile action games like "Spider-Man 2: The Hero Returns" and "Ratchet & Clank: Going Mobile," and a lead motion capture animator at Snowblind Studios before moving to Signal Studios, where I was an animator on "Toy Soldiers: Cold War" and "Toy Soldiers: War Chest," as well as the lead animator on the action role-playing game "Ascend" -- all for Xbox Live Arcade. Sony, Disney, Warner Bros., Microsoft and Ubisoft are among the publishers I've worked with throughout my career.
Responsible for creating realistic keyframe animations for human characters and military machines (Maya); using Wargaming’s proprietary tools to connect exported animations to in-game assets and ensure animation trees work properly; creating and editing hi-res playblasts for in-studio reviews.
Responsible for maintaining and improving animation pipeline; finalizing character rigs and creating mechanical and prop rigs; assigning tasks to animators and approving animations; writing scripts and design documents; creating Maya animatics for storyboards and previsualization; communicating and collaborating with other leads; setting up Unity prefabs; processing audio for character lip sync; assigning and closing out bugs in JIRA. (Worked remotely from Seattle)
Savage Lands (Signal Studios, Steam) – Animator/UI Artist
Toy Soldiers: War Chest (Ubisoft, Console/PC) – Senior Animator
Ascend: Hand Of Kul (Microsoft Studios, XBLA) – Lead Animator
Toy Soldiers: Cold War (Microsoft Game Studios, XBLA) – Animator
Snowblind Studios/WB Games
The Lord Of The Rings: War In The North (WB Games, Console/PC) – Animator/Motion Capture
Death Tank (Snowblind Studios, XBLA) – Italian Localization/Testing
Animator and Motion Capture Lead on two canceled projects for Xbox 360/PS3.
That’s So Raven: Psychic On The Scene (Disney Interactive Studios, Nintendo DS) – Lead Character Artist/Animator
Phil Of The Future (Buena Vista Games, GBA) – Lead Character Artist/Animator
Ratchet & Clank: Going Mobile (Sony Pictures Mobile, Wireless) – Lead Artist/Animator
Spider-Man 2: The Hero Returns (Sony Pictures Mobile, Wireless) – Lead Artist/Animator
Nintendo Software Technology Corp
1080 Avalanche (Nintendo, GameCube) – Special Thanks
Mario Vs. Donkey Kong (Nintendo, GBA) – Special Thanks
Associates in Applied Arts in 3D Computer Animation
Founder and captain of DigiPen Dragons indoor soccer club.
Bachelors in English (Art Studio minor)
Cartoonist and writer for The Kentucky Kernel.
Associate in Arts
Cartoonist and writer for The Hill.
3D Animation, Storyboards
Maya, 3DS Max, Motion Builder, Photoshop, Unity, Premiere, Perforce